The eagerly awaited part two of Mark’s “Thoughts on casting” article is now live on gamesindustry.biz
Mark really gets down to the nitty gritty in this article. Outlining all the important steps developers should take to get that perfect actor cast in their game. Everything from casting to character briefs and what to look for in self tapes and auditions, Mark has you covered.
Mark also shares OM’s marking matrix which we use during casting to help us remember those really standout actors and track those who really improve.