We help actors perform at their peak of their ability. We help game developers with their dialogue dreams.
We are pioneers so what you find will be different. We work in a deeply collaborative way based on the model of supporting spies working undercover. On the surface you'll find that we redesigned the recording studio and the software used in it. We connect the game to the studio via the script and the script controls the studio and everything that is seen and heard. The actors are fully immersed in the game, so at the very point of creation you know exactly what the final results will be. It is precise and exhilarating.
We freed actors from tyranny!
The performance constraining cage of the U87 and 416 microphones are long gone. Freedom came by attaching the microphones to the actor’s head. It freed them to move and truly be the character. We are deeply proud that we pioneered this liberating approach.
If you play games, listen to the performances. You will quickly learn to hear whether the actor has been caged or set free. You will also discern whether you have either a director describing context to an actor who knows little of what they are doing, or the actor is connected fully to the game. One produces various degrees of disconnect and the other fluidity, nuance and life. Choose life!
FYI – Filmmakers, Animation Studios, Advertising Agencies, Audio Drama producers, Universities, Theatre Companies also come to us because they love this stuff.
We provide a comprehensive worldwide casting service. Including full SAG-AFTRA talent signatory services in the US. Casting services include ‘to script’ recorded sessions for voice and filmed casting for MOCAP, facial capture and performance capture.
We have an open submissions policy for actors and agents. We encourage agents and actors who want to find out about our work to email us at firstname.lastname@example.org to organize a date and time to meet the casting team and experience the studios.
Our directing expertise for games is unparalleled. The directing team work on an average of 100 titles a year. They bring decades of liberating skill and experience to every production.
All studios are equipped with the latest facial capture systems from Standard Deviation, Faceware and Dynamixys. Our service is fast, flexible, actor-friendly and cost effective.
We pride ourselves on delivering super-fast, accurate, efficient, hassle free and cost effective audio. We can handle millions of lines of dialogue in a year. To meet demand we have bullet proof pipelines and quality assurance that helps ease the workload of our clients. We save clients money, shave weeks, even months off their production schedules, all whilst guaranteeing the highest quality.
GIVR (Game Immersive Voice Recording) is the game-changing production method that immerses the actors in the game when recording. The no brainer element of giving actors full audio and visual context is just the tip of the iceberg. Where GIVR truly kicks in is when the actor is unlocked. This is where our work with psychology, actor training and spy support comes into play.
By pure coincidence, in our journey to help actors bring their best to games, we found that the GIVR method creates conditions that can release the actors to embrace and express new depths in their craft. The evidence is in both the experience and the results.
On top of enabling improved performances the method does deep QA at the point of creation with knock-on benefits of greatly reduced need for pickups, time needed for integration and for final QA.
The software tools, known as CDT (Creative Dialogue Tools) drive GIVR in the studio. They are a suite that supports the full dialogue pipeline from pre-production through recording, editing, mastering and QA to final integration. CDT are available for clients and anyone interested through our private beta programme. Please get in touch if you want to find out more about CDT & GIVR.
Our localisation process is driven by the same creative focus and core values that apply to all our services. Our Creative Localisation Tools (CLT) reflect our ‘Game Immersive’ philosophy, enabling fully context driven translation and recording for all languages.
“You managed to make the impossible possible: a German adventure game that’s better in English than in German. Thank you!” Matt Kempke: Writer and Game Director – Daedalic Entertainment – Night of the Rabbit
With over 20 years experience in all major languages, your game will never get lost in translation.
Our vision is to enable extraordinary performances in games. Our ethos is we share what we learn.
We have had the rare and wonderful privileged of working on over 1,000 productions over 23 years alongside extraordinary creative people and teams from all over the world. Every day for us is a day of discovery and learning, of questioning and experimenting.
Lead by our founder: Mark Estdale, the workshops, round-tables, masterclasses, conference sessions, Dev Nights, and Meetups are us giving back to developers, actors and fellow creators, sharing ideas and the lessons learned as we continue our greater journey.
Mark also provide specialist video game acting development training for three of the world’s most renowned drama schools: RADA, LAMDA and The Drama Centre.
Anyone who has visited studios 1 and 2 can’t fail to miss the ‘armoury’ of over 60 swords. Rapiers, Long Swords, Short Swords, Bastard Swords, Cutlasses, Epees, Foils, Basket Hilts from tang to foible. The collection is for sound design and exploring the history of European Martial Arts. Handle with care and hire for authenticity.
The studio has become a renowned coffee lovers’ hangout and for good reason. We have our own roastery. Every day starts with a roast and tasting. It’s a passion, shared and enjoyed. Choose from a selection of over fifty single estate green beans from the world’s finest coffee growing regions but be warned, like tasting a great wine, once sampled there’s no going back to mediocrity… which of course is just like working with us.
We also now make our own fresh bread daily. What ever will we conquer next?