Great reception at GDC for Creative Dialogue Tools (CDT)

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CDT got described as “the Holy Grail of game dialogue”. Not a bad start to GDC 2013. The tools don’t look sexy but what they do is orgasmic.  Of course we agree seeing we’ve invested almost 15 years in their development.

For those who don’t know, one thing they do is that they help transform the recording studio into a fluid creative space.  For performance to work context is everything; get it wrong and the dialogue fails. So, CDT brings context (the game) to the studio then CDT drives the studio. Any existing game asset can be recalled and reviewed instantly in session, even the audio being recorded, making the creation of the dialogue a truly fluid and immersive experience at the point of creation.  And that’s just the start…

If you’re at the GDC and want to find out more email Mark Estdale: mark@omuk.com