Author Archives: omuk

Revoicing Captain Morgane and the Golden Turtle

We were invited to completely recast and rerecord the voices for the Steve Ince scripted point and click adventure Captain Morgaine and the Golden Turtle. There’s little of the work we did on youtube as the original recordings dominate. I hasten to add we were not responsible for the original, just the rescue. Here’s Ali Dowling going through her paces at our London Studio.

The game is published by Reef Entertainment…

Develop Magazine’s Will Freeman at OM London …a new model for talent direction is evolving.

We were featured in the January 2012 issue of Develop Magazine. The article titles  "Direct Action"  scratches the surface of the methods we’ve been developing to empower directors, studios and actors in producing truly subtle, real and connected dialogue for video games.  It is one thing to talk about what we’re doing, but the nicest thing about  the work we’re doing is that results always speak…

Voice in computer games – introduction workshop

PANeK Presents: An introduction to acting in the non-linear narrative world of video games. The session will look at the games industry, the impact that games do and will have on other areas of dramatic art, the opportunities for the actor, voice performance in games and the seeming conflicts between preparing for a theatre role and a game role.

The session will be led by Mark Estdale – the UK’s most experienced voice produc…

Voice in video games at the Royal Academy of Dramatic Arts

Mark Estdale, founder of OM was a guest speaker at the Royal Academy of Dramatic Arts last week.  "It is heartening to know that a leading drama school like RADA is taking a serious interest in performance for video games" said Estdale. "Games as an art form are the forefront of a revolution that is and will continue to  transform the way we are entertained, communicate and are educated."

“Driver San Francisco is the best game no-one is talking about” kotaku.com

Another great review.  http://kotaku.com "Driver: SF seems like it’s a crime game but the little dialogue moments that occur when you possess random cars on the roads of San Francisco turn it into this wonderful celebration of our quotidian experiences on the road. And yet how profound and emotional moments those are… it sounds so right, so jarring, so funny and sometimes so sad all at once to hear the rage, the hysteria…

Superbly voiced… The Book Of Unwritten Tales has everything…

A superlative preview at gaminglives.com.

German developer KingArt have created an Adventure Game classic, but the English version has an interesting tale. When we were invited to create it we wanted to demonstrate to the publisher the value of allowing us to localise the title the way we think games SHOULD be localised, so we requested free reign. The publisher agreed and gave us full access to all game assets and the freedom to do wh…

OM at Gamescom 2011

OM are exhibiting at the leading European games exhibition, Gamescom this year. It’s two years since we were last in Colgone and we’re excited to be meeting up with all our European clients and partners again. If you’d like to meet up while the show is on please get in touch at info@omuk.com or come along to Hall 4.2 Stand J051a.

OM workshop on audio track at Develop Conference 2011

Mark Estdale spoke at the July Develop conference in Brighton with fellow director Laurence Bouvard.  The practical workshop entitled ‘Keys to unlock believable performance’, showed dev teams how to get the best out of the actors on their production. The session was very well received and saw audio directors for Microsoft and Naughty Dog demonstrating their own considerable acting abilities!