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Silent Hill 2

We get a kick out of working on Iconic titles especially an legendary game like this. A great job by Bloober Team for pulling this off with aplomb. With a special huge hat’s off to Bloober’s Maciej Głomb for holding the ship together. What a journey.

The challenge of casting to honour the original masterpiece made for a fun adventure for the casting crew Natalie Beran and Beth Robb Adams, and accolades to the fabulous cast: Luke Roberts, Salome Gunnersdottir, Scott Haining, Evie Templeton, Gianna Keihl, Danny Kirrane and Iga Górecka.

Also a big, big hand to the team crafting and grafting at OMUK: Roni Yosko, Beth Robb Adams, Tom Murton, Josh Haywood, Luke Elliott, Matthew Panayiotopoulos and Zack Agama

Bloober Team’s Silent Hill 2 has near-perfectly recreated the feeling of what the original did decades ago; knowing exactly where to stay strictly within the source material and where to add some modernisation. Performances are the best they’ve ever been, combat is a simple yet hard hitting improvement and the world of Silent Hill has a new level of terrifying. If you’re an old fan or a new player, there is no better time to revisit that town than now.”


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Perhaps the videogame voice work of the year.

Clucking Chicken Police are on a roll… The idea, then the writing is where the magic lies and that credit goes to Balint Bank Varga and The Wild Gentlemen. The task of casting, recording and directing was our contribution. Mark Estdale discovered the game on the indie floor at Reboot Blue and helped the developer on the journey from dream, to publisher, to here. We’re very proud of the results.

” it’s perhaps the videogame voice work of the year.” fingerguns
“Superbly voice acted” TheXboxHub
“remarkable voice acting” Forbes
“… honestly. This shit is fantastic. ” Player2
“Exquisite voice acting.” GamingBoulevard
“brilliantly voiced” BonusStage
“The voiceacting is just superb.” 3rd-strike.com


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Superhero fun!

We’re always delighted when the games we get dirty with are well received. Capes the debut game from Spitfire Interactive from Brisbane got a hearty 80 on both IGN and Checkpoint Gaming. Nice work guys! A superhero turn-based adventure that’s a “boisterous good time… Capes was a delight to play for the entire 30-odd-hour experience.” Thanks Charlie Kelly for the review.

We had a boisterous blast recording this with a fabulous cast. Hat’s off to everyone and thanks Morgan Jaffit and the Spitfire crew for trusting your baby with us. We had a seriously great time and wish everyone all the mook blasting best with this and future adventures.

CAST:
William Roberts – Doctrine
Jay Rincon – Carlos
Harry Myers – Cruxus
Afolabi Alli – Facet
Christopher Ragland – Hyde
Dev Joshi – Rebound
Diana Bermudez – Ignis
Yasser Zadeh – Kinetic
Crystal Yu – Mercurial
Greg Jones – Crash Damage
Eric Meyers – Wildstar
Ashleigh Haddad – Grindstone
Glenn Wrage – Alpha
Rishi Manuel – Mindfire
Rachel Atkins – Seraph
Layna Sheppard – Various
Nicolette McKenzie – Primax
Radhika Aggarwal – Various
John Schwab – PMC
Joseph May – Agent
Wilson Benedito – Weathervane
Beth Adams – Civilian Female


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Best German Game 2023

Last week the mimimi game “Shadow Gambit: The Cursed Crew” won the German Developer Awards Best Game of the Year 2023. It also won Best Audio Design and Best Graphics. It is actually the ultimate going out with a bang moment for the mimimi team as they chose to disband, relax and take stock before any new ventures rise phoenix like from the fire.

We’ve had a long history working with the mimimi team, providing English script wrangling, VO casting, directing, recording and post for their Shadow Tactics games and their Desperados III. For Shadow Gambit, we took care of both the English and the German recordings. So one one level we are over the moon that the game took these crowns as it’s nice being a cog in the creative wheel, but the flip side is we have loved our role. Mimimi’s quality was embedded in their culture. They were a happy and uncompromising developer that were doing what they loved with passionate dedication and care and they were an utter joy to work with so seeing them disband is truly a heart rending.

But one thing is always true in the games industry is that good people don’t stay down for long. This week we heard the news that another of our favourite teams closed their doors: Free Radical Design. Steve Ellis, Karl Hilton, Graeme Norgate, and David Doak took us on back in 2,000 for Timesplitters 2 and for the follow up Timesplitters: Future Perfect – Both the gameplay and Future Perfect cutscenes, are testament to the creative awesomeness of the team. Just compare what the guys did then, with the tech they had, with the stuff done today and you’ll see how the power of great writing, performance and animation wins over fidelity. It may be RIP for both FRD and mimimi but one thing is for sure. Good things will follow.


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Horizon Forbidden West

It’s always a delight to get down and dirty with driven visionaries. Guerrilla Games are such a team. The way they’ve pulled out the stops to make this sequel shine is testament to their utter dedication to not compromise even under under the most trying of circumstances.

We’re deeply proud of our involvement casting, voice recording and face capturing the magic. It is always a dream come true when developers have a clear vision, are deeply committed to producing the best they possibly can, push the boundaries, have a passionate expert team with a great script. May Guerrilla’s success long continue. 🙂


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The Vale: Shadow of the Crown

We wanted to help Falling Squirrel with this ground breaking micro indie title that had a blind audience in mind so we were delighted when Dave Evans reached out wanting us to help them find and record a sight impaired actor for one of the roles.

Since the game came out it has rightly received accolades for its innovation and accessibility and we are delighted that it was in the final five for the 2021 Game Award for innovation in accessibility The placing is significant when you see that the other four contestants were all well known significant IPs with significant backing. The shadow of the crown being in the shadow of the crown is in no way in the shadows!

We’re deeply proud of you Falling Squirrel Well done! Thank you for inviting us to play a small part in your achievement. Onward and upward!


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“Shadow Tactics: Blades of the Shogun – Aiko’s Choice” IGN Review

Another episode of Shadow Tactics gets a blinding review from IGN. Hat’s off to Mimimi for their stirling work and the tight well crafted script. It’s always heartening to get “great voice acting” mention but as always it is strong character design and writing that make casting and recording a delight. Big thanks to cast and crew for all the great work.


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“…one of the most charming, grounded lead female performances in gaming to date.”

After Chicken Police ended 2020 with a review stating “PERHAPS THE VIDEOGAME VOICE WORK OF THE YEAR.” We’re dancing into 2021 with The Medium getting a flood of accolades for the performances. And we utterly adore the paradox of ‘the most charming, grounded lead female‘ – for a horror game.

Great reviews that recognise our contribution to a game are always received with joy. However, our work in casting, directing and recording is always a collaboration with the developer. Without the vision, without great writing and without the dedication of the development team our work would be all for nothing. So a huge hats off to Bloober Team for being visionary and dedicated to the core.

Quotes from some of the reviews:

The Gamer: The heroine is a beacon of light in The Medium’s dark landscapes, as her sarcastic asides and cheeky observations lend a glib joy to what’s otherwise an upsetting experience. She’s a realistic depiction of trauma in that she has a personality beyond being hurt, and her use of meds to cope with that hurt is never presented in a way that stigmatizes mental illness. Marianne’s actress, Kelly Burke, is put in a position where her performance could make or break the game, as so much of the script’s weight is placed on being endeared to her character. She nails it, though, and sells Marianne with one of the most charming, grounded lead female performances in gaming to date.

Worth Playing: The voice acting is excellent, but Kelly Burke’s performance as Marianne is stellar.

IGN: While I certainly enjoyed the strong performances from Marianne and the small supporting cast (both human and spiritual) it’s Troy Baker’s uncharacteristic and entirely unsettling turn as The Medium’s chief antagonist that really steals the show.

Game Grin: The vocal performances are equally impressive, with the whole cast doing an admirable job of imbuing their lines with the kind of emotional gravitas the story needs. Kelly Burke captures Marianne’s slowly crumbling mental state perfectly, starting off stoic and self-deprecating but becoming increasingly desperate and weary as the story continues. Troy Baker steps outside his everyman comfort zone to deliver a squirm-inducing performance as The Maw (the game’s main antagonist) and even the supporting cast of characters are voiced well (especially Sadness, a young girl Marianne spends much of the game interacting with).

BBC: The Medium’s dialogue is a strong point. The voice acting is superb all the way through from Marianne’s monologues to the short audio clips that give life to ghostly characters. One performance that clearly stands out is The Last of Us’ Troy Baker as the terrifying villain The Maw.

Game Spot: I’m not sure what well of horrific creativity that Troy Baker found in order to inform his performance, but we must ensure he never finds it again–he does way too good a job of making The Maw sound creepy as hell. I’m not even really sure how to describe the voice; it’s as if a toddler that’s struggling for air is cooing in your ear about being a serial killer. You just feel unclean listening to it. The Maw is a deeply unsettling antagonist, made all the more so because you go a great deal of the game not knowing why it wants to be inside you, but knowing that it can appear at almost any time.

We are deeply grateful to all.


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Mark Estdale at “Get Your Game On” Event and Workshop Weekend!

Mark will be delivering both talks and workshops at the upcoming Voice Over Network Event “Get Your Game On” in April.

Mark will be working alongside Victoria Atkin, Andrea Toyias and Stephane Cornicard to promote excellence in acting and performance for video games.

The event will take place on Friday 26th April 2019 and will be followed by a weekend on intense workshops on a variety of subjects within the discipline.

To lean more and to book your tickets please visit the VON website