Mark Estdale

Founder

I founded OM in 1996, in truth to be a freelance director and audio engineer so I could spend more time with my children. I built a recording studio next to my then home in Pannal, Yorkshire. That was the start. OM grew with my kids into adulthood. OM now, 21 years on, comprises three studios in London and one in Los Angeles. As OM goes from strength to strength, run by Juanma and Vic in the UK and Trine in the US, I'm set free to concentrate more on my pet R&D projects: CDT and the GIVR methodology for game dialogue recording. Plus I'm getting deeper into dialogue consultation and training with developers and publishers. Because of the R&D I'm also doing more game focused professional development work with actors. For 10 years I've been working with The Drama Centre, The Royal Academy of Dramatic Arts and now with LAMDA providing professional development coaching. On a personal side I'm into sustainability, the environment, collecting swords, comedy and modifying Triumph motorcycles. I'm a Ukie Video Game Ambassador (VGA) and love being a BAFTA Guru. Goes with the grey hair I guess!

OMUK Team Member: Mark Estdale

Juan Manuel Delfin

Company Director

Hola! I've been a Londoner since 2005, I moved here from my hometown of Barcelona, where I worked in film dubbing and sound design. I came to London to work with film ADR but I found out, and was intrigued by the work OM were doing with games. I responded to a job ad and joined the OM team as a freelance engineer in 2008. After three years I moved into production and studio management and in 2013 I was appointed Director of OM with responsibility for the London studios. I still get to follow my audio heart, engineering, doing ADR and other audio magic. When not cycling and running I am perfecting my considerable coffee roasting and making skills. I get the OM crown for best coffee maker. Table tennis will come next.

OMUK Team Member: Juan Manuel Delfin

Megan Rice

Project Manager

Meg does magic with the production team looking after clients, actors and productions alike. She's supremely organised and energised and has thrown herself into a life of brightly coloured spreadsheets! Meg is lifelong gamer who joined the industry whilst training as a game artist. She found a niche in supporting game developers and businesses, enabling them to be more creative and grow. After working for both an indie development studio and indie publishing label Meg ran a co-working space for indie developers and startups and helping investors find the bright stars of the future. From there Meg joined Ukie, the UK Games Industry's premiere trade organisation, supporting over 400 games companies helping them grow their businesses. She also ran special events and a programme to help students get into the industry called “Ukie Students”.

OMUK Team Member: Megan Rice

Alex Boucher

Business Development

Alex joined OM in 2017. He has been working in the Games Industry since 2010. He headed up the ad sales teams behind the trade magazines: Develop (RIP) and MCV. He was involved with marketing for TIGA (the other UK industry trade body, so we have some most interesting debates which generally end in a fine whisky and a call for UK unity!) You will find Alex at most trade shows and conferences where he’d be happy to indulge in a coffee or beer and talk about OM magic. When not at the studios Alex is either recording his awesome James Bond podcast, writing for his #gamedev fanzine Analog or playing drums for punk band Travis Cut.

OMUK Team Member: Alex Boucher

Ben Hickman

Lead Programmer

Ben joined OM in 2012 to work on the development of Creative Dialogue Tools (CDT). His background is in statistics (he was rescued from a life as a government number-cruncher) and his work on CDT and pipeline analysis put his knowledge of data to good use. As Tools Programmer he spends his time making the tech that brings GIVR to life. He is also our main facial capture video editor. When not in the studio Ben is busy juggling being a Dad of two young boys and running his own Social Research Company. In his (little) spare time he likes watching sport, playing poker and sleeping. But mainly sleeping!

OMUK Team Member: Ben Hickman

Matt Dear

Dialogue Editor and Recording Engineer

Matt joined OM in 2017 and has worked on Vermintide 2, Horizon Zero Dawn: The Frozen Wilds, Tropico 6, Nine Parchments, Dungeons 3, Pillars of The Earth and many other titles. Matt is also a freelance game audio specialist based in London with his own studio where he records Foley and does sound design for games and other media. When not making strange noises and doing dialogue stuff, Matt writes music and performs with his folk-rock band and, in what time he has left, he plays as many games as humanly possible.

OMUK Team Member: Matt Dear

Trine C. Jensen

Vice President, Vault 501

Trine (pronounced Treeneh) is our Viking Vice President of Vault 501, The Vault is OM’s dialogue recording studio and demo space for Creative Dialogue Tools (CDT) and the Game Immersive Voice Recording methodology in Santa Monica, Los Angeles. She actually joined Team OM in 2003, working freelance as a US production co-odinator. She has a Masters in Organisation Development and a Bachelor’s of Fine Arts in Theatre. In the past Trine built a successful Pilates business, developing it into a franchise before selling it. She is an experienced director and actor. When not being awesome with us she writes short stories and is involved with personal/business coaching and healing work.

OMUK Team Member: Trine C. Jensen

Jo Rapson

Accounts

Jo joined OMUK in 2011 and has a magic touch and a big whip. We love her.

OMUK Team Member: Jo Rapson

Marta Daudin

Dialogue Editor

OMUK Team Member: Marta Daudin