Mark Estdale


I founded OM in 1996, in truth, working as a freelance voice director and audio engineer so I could spend more time with my children. I built a recording studio next to my then home in Pannal, Yorkshire. That was the start. OM grew with my kids into adulthood, now 22 and proud. As we go from strength to strength, with the studios being lead by Juanma in London and Trine in Los Angeles, I'm set free to concentrate on directing and coaching, as well as my pet R&D projects: CDT and the GIVR methodology for game dialogue recording. Because of the R&D I'm also doing more game focused professional development with actors. For 10 years I've been working with The Drama Centre, The Royal Academy of Dramatic Arts and now with LAMDA providing professional development coaching. On a personal side I'm into sustainability, the environment, comedy and modifying Triumph motorcycles. I'm a Ukie Video Game Ambassador (VGA) and love being a BAFTA Guru. Goes with the grey hair I guess!

OMUK Team Member: Mark Estdale

Juan Manuel Delfin

Company Director

Hola! I've been a Londoner since 2005, I moved here from my hometown of Barcelona, where I worked in film dubbing and sound design. I came to London to work with film ADR but I found out, and was intrigued by the work OM were doing with games. I responded to a job ad and joined the OM team as a freelance engineer in 2008. After three years I moved into production and studio management and in 2013 I was appointed Director of OM with responsibility for the London studios. I still get to follow my audio heart, engineering, doing ADR and other audio magic. When not cycling and running I am perfecting my considerable coffee roasting and making skills. I get the OM crown for best coffee maker. Table tennis will come next.

OMUK Team Member: Juan Manuel Delfin

Trine C. Jensen

Vice President, OM Los Angeles at Vault 501.

Trine (pronounced Treena) leads the team at OM’s recording studio and demo space for Creative Dialogue Tools (CDT) and the Game Immersive Voice Recording methodology in Santa Monica. She actually joined Team OM in 2003, working freelance as a US production co-ordinator. She has a Masters in Organisation Development and a Bachelor’s of Fine Arts in Theatre. In the past Trine built a successful Pilates business, developing three locations before selling it. She is an experienced director and actor. When not being awesome with us she writes short stories and is involved with WooWoo healing work.

OMUK Team Member: Trine C. Jensen

Rachel Lankester

Company Director

Rachel joined the OM executive team in 2010. She plays a key role in OM business strategy. Rachel has an MBA and studied Chinese, living in China, moving to New York and then London where she worked in the world of corporate communications listing international corporations before escaping to follow a creative dreams. Rachel is a polyglot who can converse with 3/4 of the world and is the creator of the women's online magazine She cycles, runs and sings, and was full voice as a member of the winning BBC Gospel Choir of the Year 2018.

OMUK Team Member: Rachel Lankester

Megan Rice

Production Manager

Meg does magic with the production team looking after clients, actors and productions alike. She's supremely organised and energised and has thrown herself into a life of brightly coloured spreadsheets! Meg is lifelong gamer who joined the industry whilst training as a game artist. She found a niche in supporting game developers and businesses, enabling them to be more creative and grow. After working for both an indie development studio and indie publishing label Meg ran a co-working space for indie developers and startups and helping investors find the bright stars of the future. From there Meg joined Ukie, the UK Games Industry's premiere trade organisation, supporting over 400 games companies helping them grow their businesses. She also ran special events and a programme to help students get into the industry called “Ukie Students”.

OMUK Team Member: Megan Rice

Alex Boucher

Business Development

Alex joined OM in 2017. He has been working in the Games Industry since 2010. He headed up the ad sales teams behind the trade magazines: Develop (RIP) and MCV. He was involved with marketing for TIGA (the other UK industry trade body, so we have some most interesting debates which generally end in a fine whisky and a call for UK unity!) You will find Alex at most trade shows and conferences where he’d be happy to indulge in a coffee or beer and talk about OM magic. When not at the studios Alex is either recording his awesome James Bond podcast, writing for his #gamedev fanzine Analog or playing drums for punk band Travis Cut.

OMUK Team Member: Alex Boucher

Ben Hickman

Lead Programmer

Ben joined OM in 2012 to work on the development of Creative Dialogue Tools (CDT). His background is in statistics (he was rescued from a life as a government number-cruncher) and his work on CDT and pipeline analysis put his knowledge of data to good use. As Tools Programmer he spends his time making the tech that brings GIVR to life. He is also our main facial capture video editor. When not in the studio Ben is busy juggling being a Dad of two young boys and running his own Social Research Company. In his (little) spare time he likes watching sport, playing poker and sleeping. But mainly sleeping!

OMUK Team Member: Ben Hickman

Matt Dear

Dialogue Editor and Recording Engineer

Matt joined OM in 2017 and has worked on Vermintide 2, Horizon Zero Dawn: The Frozen Wilds, Tropico 6, Nine Parchments, Dungeons 3, Pillars of The Earth and many other titles. Matt is also a freelance game audio specialist based in London with his own studio where he records Foley and does sound design for games and other media. When not making strange noises and doing dialogue stuff, Matt writes music and performs with his folk-rock band and, in what time he has left, he plays as many games as humanly possible.

OMUK Team Member: Matt Dear

Jo Rapson


Jo joined OM HQ in 2011 and has a magic touch and a big whip. We love her.

OMUK Team Member: Jo Rapson