Voice & face capture, London and Los Angeles.
We are an international rule and ground breaking voice casting, face capture and recording team.
Achim Heidelauf, Heathrun & Haemimont Games
Anthony Cardahi, Deep Silver
Dan Connors, Co-Founder - Telltale Games
Daniel Candil, A Crowd of Monsters
David Wahlund, Fatshark
Jan "Poki" Müller-Michaelis, Daedalic Entertainment
Jan Theysen, KING Art Games
Kevin Mentz, Daedalic Entertainment
Tom Beardsmore, Coatsink Software
Mark will be delivering both talks and workshops at the upcoming Voice Over Network Event “Get Your Game On” in April.
Mark will be working alongside Victoria Atkin, Andrea Toyias and Stephane Cornicard to promote excellence in acting and performance for video games.
The event will take place on Friday 26th April 2019 and will be followed by a weekend on intense workshops on a variety of subjects within the d…
The team will be jetting off to San Francisco in March to attend GDC 2019. Mark, Meg and Alex will be there from the 20th-22nd and available for meetings, drinks and general pleasantness. If you’d like to meet up and chat or are open to one of the team pitching our own spicy brand of awesomeness to you please drop us an email at firstname.lastname@example.org, tweet us at @omuk_london or send us an invite in the meeting system. We’d be thrilled to…
Our very own Matt Dear, Recording Engineer is featured in this months MCV Magazine. Matt speaks about his own journey getting into games audio, giving great advice to those who may be on a similar path. Whether you might be just starting out or looking to get a full time job in games its a good read.
Check him out in print in the February issue of MCV or in the online article on MCV.
A big OM welcome to Sasha James our new Production Assistant! Sasha joins our band of merry misfits after 10 long years in the book industry, so its pretty safe to say she loves stories as much as us!
Sasha will be assisting the team across many projects so expect to see her popping up everywhere and generally being very helpful.
Learn more about the OM team here
The eagerly awaited part two of Mark’s “Thoughts on casting” article is now live on gamesindustry.biz
Mark really gets down to the nitty gritty in this article. Outlining all the important steps developers should take to get that perfect actor cast in their game. Everything from casting to character briefs and what to look for in self tapes and auditions, Mark has you covered.
Mark also shares OM’s mark…