We are voice recording specialists with studios in London and Los Angeles.
Two of the London studios are a few minutes’ walk from either Kings Cross or Russell Square Underground stations and one is close to Holborn. The LA Studio is in Santa Monica.
Achim Heidelauf, Heathrun & Haemimont Games
Anthony Cardahi, Deep Silver
Daniel Candil, A Crowd of Monsters
David Wahlund, Fatshark
Jan "Poki" Müller-Michaelis, Daedalic Entertainment
Jan Theysen, KING Art Games
Kevin Mentz, Daedalic Entertainment
Tom Beardsmore, Coatsink Software
We’re delighted to announce that we have opened our first studio in Los Angeles. The studio known as ‘Vault 501‘ is five blocks from the Santa Monica beach.
Vault 501 is the first Game Immersive Voice Recording (GIVR) facility in North America and as such it is a showcase space for both GIVR and Creative Dialogue Tools. CDT is the software that enables the GIVR methodology.
Vault 501 has an open door policy. G…
The first gameplay walkthrough of Sherlock Holmes: The Devil’s Daughter has been released. This is the eighth in the game series created by Frogwares. Take a look. Pleased to say it was all recorded at our studios!
Saturday, 30 April, 14:15, As part of the BAFTA Guru live weekend OMUK’s Mark Estdale joins Will Freeman, Delyth Thomas, Oliver Hollis and John Dower in the David Lean Room, BAFTA, 195 Piccadilly, London, W1J 9LN to “unpick the process of capturing human performance for games, exploring directing, motion capture, voice r…
The Ukie Careers Bar is returning to EGX Rezzed this week and OMUK Studio Manager Victoria Prentice will be on hand alongside other Video Games Ambassadors to give one-to-one advice to anyone who wants a career in games.
The talks and careers sessions are run on a walk-in basis and are open to all looking for advice straight from the horse’s mouth (no offence Vic!) on how to gain a successful and lasting career in games. Victoria wi…
At this year’s GDC (Game Developers Conference) in San Francisco, Mark Estdale will be demonstrating our proprietary Creative Dialogue Tools (CDT). CDT is the engine that powers Game Immersive Voice Recording (GIVR) and has been developed and tested on over 300 titles. It’s designed by dialogue specialists for dialogue specialists. CDT can transform dialogue production for your game and we’ll be demonstrating how at the UKIE …