Tag Archives: Mark Estdale

OMUK at Nordic Game Conference 2015

Posted on by omuk

 Mark Estdale will be speaking at the Nordic Game Conference 2015 on creating believable characters in games. His talk, which will be a live face captured session, is titled ‘Getting Real’,  and will be at 12:00 on 22nd May 2015 in the Oslo theatre.

Here’s a sample of some the technology in action, from the Faceshift demo at GDC 2015.

OMUK’s Mark Estdale To Appear On Panel At SensoriaPro

Posted on by omuk

This Friday, at 10:15AM, OMUK’s very own Mark Estdale will be involved in a panel at SensoriaPro, Sheffield’s festival of music, film and digital entertainment. The panel details are as follows;

Sound Design for Games – 10.15am
We have a fantastic line up that covers music, sound design and dialogue production.
John Broomhall will moderate a panel including sound designer Joanna Orland (Sony Computer Entertainment Euro…

Games: the tension between performance and design.

Posted on by omuk

Mark Estdale is speaking at the Drama Centre in London on Wed 07 Sept 2011 with renowned game writer Steve Ince on "Games: the tension between performance and design." This should be an interesting and thought provoking session.

OM workshop on audio track at Develop Conference 2011

Posted on by omuk

Mark Estdale spoke at the July Develop conference in Brighton with fellow director Laurence Bouvard.  The practical workshop entitled ‘Keys to unlock believable performance’, showed dev teams how to get the best out of the actors on their production. The session was very well received and saw audio directors for Microsoft and Naughty Dog demonstrating their own considerable acting abilities!


Mark Estdale is speaking at the 2011 Develop Conference on “The Keys To Unlock Believable Performance.”

Posted on by omuk

Mark will be speaking at this year’s Develop Conference in Brighton (19 to 21 July 2011):

The Keys To Unlock Believable Performance. 

"Mark Estdale, veteran casting and voice director leads OMUK, one of the industry’s most experienced game dialogue teams. He’s recently added characters to SOCOM 4, and completed work on Driver: San Francisco, TV Superstars and the English version of the critically …