Juan Manuel Delfin

Managing Director

Hola! I've been a Londoner since 2005, I moved here from my hometown of Barcelona, where I worked in film dubbing and sound design. I came to London to work with film ADR but I heard about and was intrigued by the work OM were doing with games. I responded to a job ad and joined the OM team as a freelance engineer in 2008. After three years I moved into production and studio management and in 2013 I was appointed Director of OM with responsibility for the London studios, taking the reigns as Managing Director in 2019. I still get to follow my audio heart, engineering, doing ADR and other audio magic. When not cycling and running I am perfecting my considerable coffee roasting and making skills. I get the OM crown for best coffee maker. Table tennis will come next.

OMUK Team Member: Juan Manuel Delfin

Mark Estdale


I had the enormous privilege of growing up with mentors who were inventors and innovators who questioned everything. I inherited their fearless bug and OM is the result. OM’s raison d'être is in the knowledge that voice performance in games will equal and surpass the best we find on stage and screen. Our focus is this goal alone. Everyone and everything you will find at OM is dedicated to this mission. The design and vibe of the spaces we’ve created, the philosophy, the expertise of the team, the methods and the technology are all focused with purpose and precision to liberate the creative process.

OMUK Team Member: Mark Estdale

Rachel Lankester

Company Director

Rachel joined the OM executive team in 2010. She plays a key role in OM business strategy. Rachel has an MBA and studied Chinese. She lived and worked in Beijing during the Tienanmen Square protests and moved to New York and then to London working in the city in communications, listing international corporations before escaping to follow her creative dreams. Rachel is a polyglot who can chat happily with 3/4 of the world. She's a writer, runner, cyclist, podcaster and the founder of the online magazine The Mutton Club.

OMUK Team Member: Rachel Lankester

Megan Rice

Studio & Voice Director

Meg does magic with the production team looking after clients, actors and productions alike. She's supremely organised and energised and has thrown herself into a life of brightly coloured spreadsheets! Meg is lifelong gamer who joined the industry whilst training as a game artist. She found a niche in supporting game developers and businesses, enabling them to be more creative and grow. After working in both indie development and publishing, Meg ran a co-working space for indie dev's and startups; with the aim of helping investors find the bright stars of the future. From there Meg joined Ukie, the UK Games Industry's premiere trade organisation, supporting over 400 games companies as well as running the “Ukie Students” programme. In her spare time she is a horror games podcaster with her partner and giant dog. Check it out: Ludo malevolence.

OMUK Team Member: Megan Rice

Ben Hickman

Lead Programmer

Ben joined OM in 2012 to work on the development of Creative Dialogue Tools (CDT). His background is in statistics (he was rescued from a life as a government number-cruncher) and his work on CDT and pipeline analysis put his knowledge of data to good use. As Tools Programmer he spends his time making the tech that brings GIVR to life. He is also our main facial capture video editor. When not in the studio Ben is busy juggling being a Dad of two young boys and running his own Social Research Company. In his (little) spare time he likes watching sport, playing poker and sleeping. But mainly sleeping!

OMUK Team Member: Ben Hickman

Julie Angel

Face Capture Manager

Julie has the world's first PhD in Parkour. She's a filmmaker and health and movement tour de force. Search her out to see the amazing things she gets up to when she's not capturing some of the finest footage for animators to make their digital creations come to life.

OMUK Team Member: Julie Angel

Sasha James

Production Manager

Sasha joined the OM team in 2019. After spending over 10 years in the book industry Sasha made the leap to the gaming industry. Sasha spends her spare time reading and reviewing translated fiction, gaming and training some rather handsome guinea pigs.

OMUK Team Member: Sasha James

Matt Dear

Recording Engineer

Matt joined OM in 2017 and has since worked on Vermintide 2, Horizon Zero Dawn: The Frozen Wilds, Tropico 6, Nine Parchments, Dungeons 3, Pillars of The Earth and many other titles. Matt is a Wwise guy, composer and doer of Foley. When not making strange noises and doing dialogue magic, Matt writes and performs with the band Green Diesel http://greendieselfolk.com/ and plays as many games as humanly possible.

OMUK Team Member: Matt Dear

Alex Boucher

Business Development

Alex joined OM in 2017. He has been working in the Games Industry since 2010. He headed up the ad sales teams behind the trade magazines: Develop (RIP) and MCV. He was involved with marketing for TIGA (the other UK industry trade body, so we have some most interesting debates which generally end in a fine whisky and a call for UK unity!) You will find Alex at most trade shows and conferences where he’d be happy to indulge in a coffee or beer and talk about OM magic. When not at the studios Alex is either recording his awesome James Bond podcast, writing for his #gamedev fanzine Analog or playing drums for punk band Travis Cut.

OMUK Team Member: Alex Boucher

Trine C. Jensen

Director of the GIVR Method Training USA

Trine (pronounced Treena) leads the Game Immersive Voice Recording (GIVR) training program for actors and and looks after talent co-ordination at Vault 501 in Santa Monica. She joined Team OM in 2003, working freelance as a US production coordinator. She has a Masters in Organisation Development and a Bachelor’s of Fine Arts in Theatre.

OMUK Team Member: Trine C. Jensen

Jo Rapson


Jo joined OM HQ in 2011 and has a magic touch and a big whip. We love her.

OMUK Team Member: Jo Rapson


Studio Doggo

Ciri is Meg's 7 year old German Shepherd and our studio beasty. She'll follow you from room to room providing moral support and cuddles in exchange for belly rubs. She loves carrots and chicken nuggets. 10/10 doggo.

OMUK Team Member: Ciri