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OMUK attending EGX Rezzed 2018 – Come and meet us

OM will be attending EGX Rezzed this year. Our very own Project Manager Megan Rice will be helping out on the GamesIndustry.biz Career Fair to give one-to-one advice to those looking to get a job games. Alongside other industry volunteers and Video Games Ambassadors she will be holding portfolio review session from 10am – 12pm on Friday 13th April.

The Careers Advice and Portfolio Reviews section of the Career Fair will take place every day during EGX Rezzed 2018. The sessions are hosted by a number of experts across the games industry and aim to help young people improve their portfolios and break into the games business. You can read the full schedule here.

The sessions are part of an expanded GamesIndustry.biz Career Fair, which will include studio and university booths, plus the return of the UKIE Career Bar.

After the session Megan will be hanging around the show to talk to developers and publishers about their games. So if you are attending and would like to speak to Megan about getting fantastic voice talent in your game drop her an email at megan@omuk.com. She’d love to come and check out your game.


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We are Hiring – Join the team!

We are looking to expand our core team in London, we currently have two vacancies full descriptions can be found below. If you’d like to join our motley crew of sound makers and rule breakers email your CV/LinkedIn profile to info@omuk.com with position you’d like to apply for in the subject line.

Game Dialogue Engineer:

OM is looking for an experienced sound engineer to join our team.
The studio is based in London near King’s Cross so availability to commute is a must.

Requirements
The person we’re looking for must have experience both recording and editing dialogue as well as a keen interest in production management. Proven experience working in audio for games is a plus, if not, film or TV post-production background are also good.
Sound design is a bonus but be aware we mostly work on dialogue for games.
Sorry, no musicians, this position is purely for dialogue and audio post.
Full time position, Monday to Friday, 9am to 6pm. We don’t like to but sometimes we work weekends or late into the evening.

Bonuses:
Knowledge of audio middleware (Wwise, Fmod, etc).
Knowledge of more than language
Interest in project management
Knowledge of Excel

Voice Director:

OM is looking for an experienced Voice Director to join our team.
The studio is based in London near King’s Cross so availability to commute is a must.

Requirements
The person we’re looking for must have experience directing for Video Games as well as an interest in production management.
Film, TV or Radio Drama directing backgrounds may be considered.
Working hours: Monday to Friday, 9am to 6pm. We don’t like to but sometimes we work weekends or late into the evening.

Bonuses:
Knowledge of Excel
Knowledge of more than language
Interest in project management
Understanding of UK and US acting union regulations


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Results are in! The Indie Dialogue Initiative Demo Reel Survey

Founder of OM and games voice director of over 20 years Mark Estdale has published the latest findings from The Indie Dialogue Initiative’s recent survey of the industry. The survey entitled “A Voice for Games: Towards a better actor’s show reel” was put together to help actors put together better reels for video games.

This survey was sent out via social media to a variety of people involved in the casting of voices for video games. Responses were received from 67 people in a variety of roles including director, audio leads, producers and sound designers. Just over half of respondents were based in UK/Europe and the remainder were based in North America.
The aim of the survey was to provide an informed view of what people want when casting for games specifically.

OM has worked tirelessly to improve communications between the acting world and game developers, removing some of the tired, old traditions that often alienate each side, finding new ways for them to really see eye to eye. Communication is key in creating any creative artwork especially one as expansive and immersive as games and often the performance an actor can bring to character is underestimated.

Mark says “What the actor can bring, as master of character, can transform a production. Their impact can be massive. Game developers inspired by the actors cast, produce better results. Conversely, weak casting can suck the soul out of production and kill a game, just like all other media, and just like recruiting someone for any team.

A reel is the actor’s resume, it can open the door or slam it shut. So a reel that fails to demonstrate acting ability is as effective as shooting yourself in the face.” 

To see the full results and Marks overview of the content take a look at his LinkedIn article here. 

 


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Horizon Zero Dawn Nominated for eight BAFTAs

We’re delighted to see Horizon Zero Dawn nominated for eight awards in the years British Academy Games Awards. Working with Guerrilla on this project was an absolute honor and the whole team have their fingers crossed that they’ll bring back the coveted golden mask.

We are especially pleased to see Ashly Burch nominated for her performance as Aloy in Horizon Zero Dawn. Not only did we cast Aloy and the rest of the cast but also directed and recorded Ashly’s performance. Capturing Aloy her character, her nuances was very important to us here at OM so its great to see the hard work put in by everyone at OM, Guerrilla, Axis and Sony recognised by a prestigious organisation like BAFTA.

Congratulations to Ashly, Guerrilla and all the other nominees, we’ll be on the edge of our seat come 12 April 2018 when the winner are announced. Full list of nominations for Horizon are below.

ARTISTIC ACHIEVEMENT

AUDIO ACHIEVEMENT

BEST GAME

GAME DESIGN 

MUSIC

NARRATIVE

ORIGINAL PROPERTY

PERFORMER

You can watch the awards live from Troxy, London via the BAFTA Twitch channel.


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Horizon Zero Dawn Casting

Over the years we’ve cast and recorded voices for many iconic games. Horizon Zero Dawn is our latest venture. For any title, casting the actors to bring the developer’s creations to life is one of the greatest challenges and pleasures of our work at OM. When a developer connects with the actor and the actor with the developer there is a magic that happens which enriches the process of creation and the experience of the player.  There is a resounding Yes!

When Ashly Burch tested for Aloy that resounding yes was sublime.  Much like finding Doug Cockle for Geralt of Rivia in The Witcher series,  Rufus for the Deponia series and heroes of Trine and The Book of Unwritten Tales‘ games.

Working alongside the developer and casting early in the development cycle has important creative advantages. Primarily the process of casting helps solidify and focus of the developer’s vision. Voice gives unifying clarity.

Until a character is cast everyone lives with an imaginary voice in their head, and no two imaginary voices are the same. Once casting starts and the debate begins as to who will bring the character to life the impact is palpable.

An actor brings life to the character which has a massive potential to create a powerful and unambiguous unity between art, design, animation, narrative and dialogue writing. Knowing who you are really working with is a game changer for the better.

Casting late frequently reveals a lack of focus and conflict in design that is too established to remedy. Consequently, the results can be avoidable compromise and mediocrity. This is a significant reason for our perennial message to developers to cast as early as you can. There is rarely a too early. What the actor brings to the table is powerful.

Guerrilla Games, we are delighted to say invited us in early in the development cycle and we think the results in Horizon Zero Dawn speak for themselves.

 


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We’re in Los Angeles

We’re delighted to announce that we have opened our first studio in Los Angeles. The studio known as ‘Vault 501‘ is five blocks from the Santa Monica beach.

Vault 501 is the first Game Immersive Voice Recording (GIVR) facility in North America and as such it is a showcase space for both GIVR and Creative Dialogue Tools. CDT is the software that enables the GIVR methodology.

Vault 501 has an open door policy. Game developers and publishers, actors, writers, other voice recording facilities, game audio folks,  and directors, in fact anyone wanting to find out more about GIVR and CDT, are very welcome to visit for a demo.

Vault 501 is also space for experimental VR recording and performance capture.

See more pictures on the OM studios page
Twitter: @Vault501 @CDT_USA

Photo L to R actors JB Blanc and Jo Wyatt, with OM’s Mark Estdale


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BAFTA Guru live Weekend

Saturday,  30 April, 14:15,  As part of the BAFTA Guru live weekend OMUK’s Mark Estdale joins Will Freeman, Delyth Thomas, Oliver Hollis and John Dower in the David Lean Room, BAFTA, 195 Piccadilly, London, W1J 9LN  to “unpick the process of capturing human performance for games, exploring directing, motion capture, voice recording and casting.”

Also at 14:45 BAFTA-nominated games scriptwriters Meg Jayanth (Writer, 80 Days), James Swallow (Writer – Deus Ex: Mankind Divided) and Rob Yescombe (Writer – The Division) consider the craft of writing for interactive realms, and what the opportunities are for those with stories to tell in digital form.

 


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OMUK at EGX Rezzed

The Ukie Careers Bar is returning to EGX Rezzed this week and OMUK Studio Manager Victoria Prentice will be on hand alongside other Video Games Ambassadors to give one-to-one advice to anyone who wants a career in games.

The talks and careers sessions are run on a walk-in basis and are open to all looking for advice straight from the horse’s mouth (no offence Vic!) on how to gain a successful and lasting career in games. Victoria will be attending on Saturday 9th April from 1.30 – 3pm at Tobacco Dock in London.

Click the links for further information on the Ukie Bar and the full schedule of sessions.

 


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OMUK and CDT At GDC 2016

At this year’s GDC (Game Developers Conference) in San Francisco, Mark Estdale will be demonstrating our proprietary Creative Dialogue Tools (CDT). CDT is the engine that powers Game Immersive Voice Recording (GIVR) and has been developed and tested on over 300 titles. It’s designed by dialogue specialists for dialogue specialists. CDT can transform dialogue production for your game and we’ll be demonstrating how at the UKIE stand, GDC Main Booth number: 1016. Studio Director Juanma Delfin will also be at GDC to talk about any production needs. Please get in touch at info@omuk.com to organize a meeting, or just stop by for a chat. The guys look forward to seeing you.