Category Archives: In the press

Develop Awards 2014 Nominees

OMUK are delighted to have contributed to 2 of the titles nominated for this year’s Develop Awards, taking place in Brighton on July 9th.

For Audio Accomplishment nominee Wonderbook: Book of Potions, OMUK worked closely with SCE London Studio, providing casting and recording for the title, and had tremendous fun in the process.

For Use of Narrative nominee¬†Broken…

Chaos on Deponia – “The voice-acting is superb”

A big hats off to the developer, cast and crew.  Another OMUK job well done.
Here’s a few more words from the web:  "The humour is fresh, and strongly delivered by a great cast of voice actors." 
"…great cast of voice actors."   "…the voice acting is terrific."

Go check out the game: Official Site or go buy it on Steam

“Fantastic writing and voice acting”

"Deponia’s tale of love, loss, and all-out comedy is a beautifully constructed piece of point-and-click heaven."  "Fantastic writing and voice acting" Writes Gamespot’s  Mark Walton.

Here is Mark’s video review of Deponia, the latest point and click adventure to get the OM treatment.

Develop-online AUDIO SPECIAL: Adding voices to RuneScape

MMORPGs were slower to adopt voice than other game genres. However, advances in technology and bandwith are increasingly helping to make voice in online games the norm. Jagex recently teamed up with dialogue specialists OM to put the first voices to quests in their flagship MMORPG, RuneScape. Jagex Audio Director Stephen Lord (right) and Mark Estdale (left) of OM talk over the issues involved.

 

 

"Cont…

Develop Awards Finalist 2012

We’re proud to have been selected as finalist for the 2012 Develop Award for Audio Outsourcer. This is a much valued acknowledgement of the passion, vision and commitment of a great team. Thanks to everyone who’ve trusted their games to us and thanks to the amazing army of fabulous actors who make our work a joy and throw themselves wholeheartedly and continually into the creative maelstrom.  

Develop Magazine’s Will Freeman at OM London …a new model for talent direction is evolving.

We were featured in the January 2012 issue of Develop Magazine. The article titles  "Direct Action"  scratches the surface of the methods we’ve been developing to empower directors, studios and actors in producing truly subtle, real and connected dialogue for video games.  It is one thing to talk about what we’re doing, but the nicest thing about  the work we’re doing is that results always speak…

“Driver San Francisco is the best game no-one is talking about” kotaku.com

Another great review.  http://kotaku.com "Driver: SF seems like it’s a crime game but the little dialogue moments that occur when you possess random cars on the roads of San Francisco turn it into this wonderful celebration of our quotidian experiences on the road. And yet how profound and emotional moments those are… it sounds so right, so jarring, so funny and sometimes so sad all at once to hear the rage, the hysteria…

Mark is quoted & misquoted in the Big Mouth Guide

It’s good getting the word out about working with actors for video games but the quote of throwing a producer out of the studio for having a laptop is not Mark’s big mouth but a misquote. Game producers with laptops can rest easy! See the full article next month online at Audiomedia.com or go buy the latest issue of Audio Media Magazine from a good newsagent.

GameCulture Goes Inside the Voice Actor’s Studio

Mark Estdale does a candid Q&A with John Keefer for Game Culture.com. See also The Escapist: Developers need to cast actors sooner.

 

Mark Estdale: "From my experience the teams that produce good voice work are simply those lead by senior decision makers who are passionate about, and understand the power of voice (and audio) and they factor into their schedules and their budgets what is needed to facilitate results….