Category Archives: GDC

OMUK and CDT At GDC 2016

At this year’s GDC (Game Developers Conference) in San Francisco, Mark Estdale will be demonstrating our proprietary Creative Dialogue Tools (CDT). CDT is the engine that powers Game Immersive Voice Recording (GIVR) and has been developed and tested on over 300 titles. It’s designed by dialogue specialists for dialogue specialists. CDT can transform dialogue production for your game and we’ll be demonstrating how at the UKIE …

Slides Available From Mark Estdale’s Talk at GDC Europe

Following a successful talk at GDC Europe, the slides and transcript from OMUK Founder Mark Estdale’s talk are now available to view for free in the GDC Vault. If have a membership to the vault itself, a filmed version of the talk is also available to view.

Covering Mark’s experience of working with Telltale Games on Wallace and Gromit, through to localizing Daedalic’s Deponia series and KING Art’s Book of Unwrit…

OMUK at GDC Europe 2015 and Gamescom

GDC Europe is next week, and OMUK’s Mark Estdale will be doing a talk at the conference on Tuesday August 4th from 15:05 to 15:30, on the challenges of localizing comedy. If you’ve wanted a fresh view of localization, then we hope to see some of you there.

Examples of our most recent work can be found in the 5th Episode of Game of Thrones: A Telltale Games Series, where we cast and recorded a large number of the game&#8217…

OMUK at GDC 2015

Our CEO Mark Estdale will be at GDC and Game Connection San Francisco, demonstrating the power of Game Immersive Voice Recording (GIVR) and CDT (Creative Dialogue Tools). If you’d like to see the magic in action, email info@omuk.com.

Here is GIVR in action.

OMUK Explores The Future With ‘The Deep’

We’ve been waiting a little while to post this, but now that the dust has settled we’re pleased to announce that we provided VO for ‘The Deep’, a new experience for Sony’s Project Morpheus. This was a hugely exciting project for us, and we are thrilled to have been involved in something as exciting as VR.