Category Archives: Events

OMUK at GDC Europe 2015 and Gamescom

GDC Europe is next week, and OMUK’s Mark Estdale will be doing a talk at the conference on Tuesday August 4th from 15:05 to 15:30, on the challenges of localizing comedy. If you’ve wanted a fresh view of localization, then we hope to see some of you there.

Examples of our most recent work can be found in the 5th Episode of Game of Thrones: A Telltale Games Series, where we cast and recorded a large number of the game&#8217…

Team OMUK Runs the London 10k for GamesAid

We’re running* the London 10k in July for GamesAid, a charity umbrella supporting disadvantaged and disabled children and young people. This cause is especially close to our hearts, so please share this link to our team page. Any donations are of course greatly accepted.

https://www.justgiving.com/teams/omuk

*or as close to running as some of us will get.

OMUK nominated for a Develop Award

It’s a proud moment for us here at OMUK, as we’ve been nominated for the ‘Creative Outsourcer – Audio’ award for our work on Tropico 5 at this year’s Develop Awards.

In addition, other titles we’ve contributed dialogue to have been nominated;

Block N Load – Best New IP
Shards of War – Visual Arts
Dreamfall Chapters – Audio Accomplishment

Congratulations to all of…

OMUK at Nordic Game Conference 2015

 Mark Estdale will be speaking at the Nordic Game Conference 2015 on creating believable characters in games. His talk, which will be a live face captured session, is titled ‘Getting Real’,  and will be at 12:00 on 22nd May 2015 in the Oslo theatre.

Here’s a sample of some the technology in action, from the Faceshift demo at GDC 2015.

OMUK at GDC 2015

Our CEO Mark Estdale will be at GDC and Game Connection San Francisco, demonstrating the power of Game Immersive Voice Recording (GIVR) and CDT (Creative Dialogue Tools). If you’d like to see the magic in action, email info@omuk.com.

Here is GIVR in action.

OMUK’s Mark Estdale To Appear On Panel At SensoriaPro

This Friday, at 10:15AM, OMUK’s very own Mark Estdale will be involved in a panel at SensoriaPro, Sheffield’s festival of music, film and digital entertainment. The panel details are as follows;

Sound Design for Games – 10.15am
We have a fantastic line up that covers music, sound design and dialogue production.
John Broomhall will moderate a panel including sound designer Joanna Orland (Sony Computer Entertainment Euro…

Develop Awards 2014 Nominees

OMUK are delighted to have contributed to 2 of the titles nominated for this year’s Develop Awards, taking place in Brighton on July 9th.

For Audio Accomplishment nominee Wonderbook: Book of Potions, OMUK worked closely with SCE London Studio, providing casting and recording for the title, and had tremendous fun in the process.

For Use of Narrative nominee Broken…

Futuredeam: Theatre in the Cloud?

Theatre in the Cloud? session 5: Sunday 12th January 2014

Acting for Interactive with Mark Estdale: A practical session for interactive designers and actors. The session explores and gets under the hood of writing, design and acting for interactive media.

Mark Estdale is a leading voice director for video games.  In 1996 he founded OMUK a well known and pioneering  production company specialising in voice recording for games.  Mar…

Best Audio in a Game

Wonderbook: Book of Spells and Diggs Nightcrawler developed by Sony Computer Entertainment Europe – London Studio, and cast and recorded by the OMUK team are two of the five finalists for the TIGA 2013 Game Industry Awards: Best Audio in a Game. Congratulations to SCEE London and Diggs developer Moonbot for the nomination.  Best of luck!

The TIGA Games Industry Awards party will take place on November 6th 2013 at Pinewood Studio…

Mark Estdale – Speaking at Game Sound Con 2013 in Los Angeles

OMUK founder Mark Estdale is teaming up with Mike Csurics at this year’s Game Sound Con in Los Angeles for a special on empowering performance for voice recording in video games.

Sun Nov 03, 11:45-12:45
Advanced VO Capture
(Michael Csurics, Mark Estdale) The standard recording studio, recording software and recording methods were never designed for recording voice for games. You can hammer the round peg into the square hole but yo…